A LITTLE LUCK. A LITTLE STRATEGY.

Good company.
Great rolls.

Five dice. Thirteen chances to shine.
Pull up a chair and make your next move.

Two players, anywhereNo accounts needed

YOUR TABLE IS READY

How will you play?

SOLO SESSION

Play the computer

A thoughtful opponent, always ready for one more game.

FRIENDS, NEAR OR FAR

Host a private table

Start a game and share your room code with a friend.

GOT AN INVITATION?

Join a friend

Enter their code. Your chair is waiting.

THE DICE CLUB

Settings

Choose a game to begin.

Copyright ©2026 John Wm Beckner – All Rights Reserved.

FIVE DICE. ONE GREAT GAME.

Make your own luck.

  1. Roll up to three times. Tap dice to hold them; tap again to release. You can score after any roll.
  2. Choose one category. Preview your points on the scorecard, then confirm. Each category can be used once, even if it scores zero.
  3. Aim for the upper bonus. Score at least 63 across Ones–Sixes to earn 35 extra points.
  4. Finish all 13 categories. The highest total wins. Equal totals are a tie.

Extra Yahtzees & Jokers

If your Yahtzee box already contains 50, each additional scored Yahtzee earns 100 extra points. A zero in that box earns no bonus.

When you roll five alike after filling your Yahtzee box, you must use the matching upper category if it is open. Otherwise, use an open lower category: full house scores 25, small straight 30, large straight 40, and kinds or chance score the sum. If every lower category is filled, take zero in an open upper category.

Playing with a friend

Share the room code or invitation link. Both players stay on their own devices; turns update automatically. Use Resume in the same browser if you leave. Rooms remain available for 30 days after the last move. Keep the same browser storage to retain your seat.

Sound is optional and starts off. Computer games save on this device and do not need the online service.

Official rules ↗