Discover what’s in the cubes.
Trace a trail of letters across a beautifully shuffled board. Every connection is a new possibility.
Preparing your table…
Round paused
Your discoveries
Choose any word to watch its path on the board. ✓ found · ○ missed
Preferences & accessibility
How to play & dictionary
Trace adjacent cubes horizontally, vertically, or diagonally. A cube may be used only once in a word. Qu uses one cube and counts as two letters. Drag backward one cube to undo; release to submit. In tap mode, choose cubes and press Submit. You can also type a word and press Enter.
Classic accepts 3+ letters; Large accepts 4+. Each word scores once per player. Both players receive full points for shared words in Computer and Pass-and-Play challenges.
| Letters | Points |
|---|---|
| 3–4 | 1 |
| 5 | 2 |
| 6 | 3 |
| 7 | 5 |
| 8+ | 11 |
Solo and practice pause when the tab is hidden and require Resume on return. Competitive clocks continue in real time, even when you switch tabs. For pass-and-play, other players should look away; each turn begins on a private handoff screen. Earlier scores and words stay hidden until the match ends.
Practice hints reveal a starting cube, length, partial path, then the answer. Using hints marks the attempt assisted. Show All Words ends the attempt. Practice and replays cannot set timed records.
The local dictionary contains 113,847 forms derived from SCOWL’s US English Hunspell word list, with regular affixes expanded. Plurals and inflections are accepted when listed. Capitalized-only names, abbreviations, punctuation, apostrophes, and hyphenated forms are excluded, not joined. Some lowercase abbreviations, technical terms, uncommon spellings, and name homographs remain; this is a spelling lexicon, not an official tournament dictionary. Input is case-insensitive; accented letters and punctuation are rejected. Words flagged NOSUGGEST in the source are excluded consistently; this is not a comprehensive offensive-language filter.
Computer difficulty controls pace and maximum word length. Short dictionary roots receive extra weight as a familiarity heuristic; this is not measured word frequency. Easy prefers short words; Hard still has limited time and does not claim every answer.
Dictionary: SCOWL, Kevin Atkinson and contributors. Full copyright and permissions. All game visuals and synthesized sounds are original.