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POP • RACE • BUMP

TroubleClassic circa 1980

THE ORIGINAL
FAMILY RACE
100%
GATHER ROUND

A little friendly trouble.

Four pegs. One race. Who’s at your table?

Make yourself comfortable.

Turn pacing is chosen when starting a game. Sound and accessibility preferences can change at any time.

Pop. Race. Bump.

⑥

Get into the race

Pop a six to bring a peg from HOME to START, or move an active peg six spaces. Every six earns another pop—even if no peg can move.

↻

Pick your move

Move clockwise by the full roll. Pass over any pegs, but never land on your own. Land on an opponent to send that peg HOME. START is not safe!

⚑

Bring them home

After one circuit, take your matching FINISH lane. Use exact counts into an empty slot. Move forward within FINISH when needed; passing pegs is allowed. First with all four pegs in FINISH wins.

One is an ordinary roll. No stacks, blockades, warp spaces, capture bonuses, or three-sixes penalty. Your own peg on START prevents another from entering. A legal move must be made when available.

Controls: Tab to a peg or use the numbered peg buttons, then confirm the destination. Press Space on the focused bubble to pop. Drag the enlarged board to pan. Settings and Skip Narration remain available while speech plays.

Step-by-Step: press Continue after every resolved action, including computer moves. In smooth play, transitions occur after animation and narration finish.

At this table

    A wonderful finish!

    Return to Games

    Your private table

    Share this room code with your players.

    My private reconnect token

    Keep this token private. It restores only your seat.

    The host starts the game. If the host leaves, the available human with the earliest seat becomes host after 90 seconds. Disconnected human turns wait for that player to return.