⑥Get into the racePop a six to bring a peg from HOME to START, or move an active peg six spaces. Every six earns another pop—even if no peg can move.
↻Pick your moveMove clockwise by the full roll. Pass over any pegs, but never land on your own. Land on an opponent to send that peg HOME. START is not safe!
⚑Bring them homeAfter one circuit, take your matching FINISH lane. Use exact counts into an empty slot. Move forward within FINISH when needed; passing pegs is allowed. First with all four pegs in FINISH wins.