BECKNERWEB · THE CARD ROOM

Midnight Solitaire

SCORE 0TIME 0:00MOVES 0

A quiet table. A fresh possibility.

A FRESH TABLE

Make yourself comfortable.

Choose a draw mode and deal. Rules stay fixed until the next game.

YOUR CARD ROOM

Table settings

Draw mode and play style are chosen with New game.

WELCOME TO THE TABLE

How to play

Your goal: move all 52 cards onto the four suit foundations, from ace to king.

The layout

The stock is at the upper left; click it to turn cards into the waste beside it. Only the last, exposed waste card can be played. Draw Three turns up to three cards at once; removing the top card exposes the one beneath it, including cards from earlier draws. When the stock is empty, click it to recycle the waste in its original order. There are unlimited passes.

Building the seven columns

Place a card on a card exactly one rank higher, alternating red and black suits. Move any valid face-up sequence together. Only a king, alone or leading a sequence, can fill an empty column. Newly uncovered cards turn face up automatically. Foundations accept only their own suit in ascending order. A foundation's top card may move back to a column.

Mouse, touch & keyboard

Drag a card or sequence, or select it and then tap its destination. Double-click or double-tap a top card to send it to its foundation. Press Escape to cancel selection. Tap the stock or press D to draw. Use Tab to focus cards and controls, Enter or Space to select a card or destination, and arrow keys to move focus among table positions. U / Ctrl+Z: undo; R / Ctrl+Y: redo; H: hint; P: pause. Use the visible foundation slots with the keyboard.

Scoring & moves

Waste → column: +5. Waste or column → foundation: +10. Reveal a hidden card: +5. Foundation → column: −15. Recycle stock: −20. Other column moves: 0. Scores may be negative; no time penalties or bonuses. Each successful move of a card or sequence, draw, recycle, or automatic card move counts once. A reveal is part of its move. Invalid actions, hints, undo and redo do not add moves.

A helping hand

Undo and redo restore positions, face-up states, score and move count. Elapsed time and hint/undo usage never go backward. Hints suggest legal moves, favoring hidden-card reveals and conservative foundation play. They are not a solver and cannot determine whether a deal is unwinnable. Auto-finish appears when the stock and waste are empty, all cards are visible, and a simulated sequence verifies completion. Each automatic move is undoable; press Pause to interrupt.

Deals, saving & statistics

Deal codes MS1-number and MS3-number reproduce the shuffle and draw mode. Daily deals use your device's local date. Random and daily deals are not guaranteed winnable. Restart repeats the arrangement but starts a fresh attempt. A game starts at the first successful move or draw; leaving or restarting a started, unfinished attempt records an abandonment and ends its streak. Closing the page simply saves it. A completed attempt records only one win, even after undoing and finishing again.

Draw One and Draw Three have separate statistics (including both play styles). Win percentage is wins divided by started games, including the current attempt. Hints and undos are lifetime usage totals for that draw mode. The timer pauses while explicitly paused, viewing a panel, or in a hidden tab. Progress is saved after actions and periodically during play on this browser; clearing site data removes it. Storage failure leaves play available but displays a warning. Use one active tab for reliable saving; a second tab becomes read-only where supported. Reset Statistics starts a new attempt and clears both modes after confirmation.

YOUR TIME AT THE TABLE

Statistics

ALL IN THEIR PLACE

Beautifully played.