Place your stones. Make a mill. Find your next move.
Settle in for a game of Mill.
Flying enabled · One capture per mill-forming move
Take turns tapping empty intersections. Once both players have placed all nine stones, movement begins.
Select a stone, then a highlighted adjacent empty point. With exactly three stones left, you can fly to any empty point.
Complete a marked row of three to make a mill. Remove one opposing stone outside a mill, unless all their stones are in mills. Two mills formed at once still earn one capture.
After placement, reduce your opponent to two stones or leave them with no legal moves. The same complete position three times is a draw.
Break a mill and reform it on a later turn to capture again. Only the 16 marked straight rows count; there are no diagonal moves or center point.
This clears the current board and keeps your game settings.