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A LITTLE FISHING LESSON
Two or three players get seven cards each; four to six get five. Books are collected automatically. An empty hand draws one card before its next request. With an empty pile, players without cards are skipped and an unsuccessful request ends the turn. All 13 books end the game.
On different phones: create a private room, share its six-digit number, and wait for friends to join and mark Ready. The host fills spare seats with computers and starts the game.