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BecknerWeb Fan Series
THE BECKNERWEB DARTS CLUB

Darts.

Aim True. Finish Strong.

501 · Straight In · Double OutLEG 1
BECKNERWEB TOURNAMENT BOARD

Tap or drag to aim, then use Throw Dart. Touch aiming lifts the crosshair above your finger. Keyboard arrows move the crosshair; Shift gives finer control.

SCOREBOARDVISIT 1
Your throw3 DARTS LEFT
Welcome to the oche.
Aim at the board
PRECISION AIM
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STEP UP TO THE OCHE

Make it your match.

Settings and unfinished local matches save automatically on this device.

Your throw. Your way.

Precision Aim uses your crosshair plus the selected random variation. Skill Throw adds timing error: press once to start, then again when the needle reaches the center. Assistance widens the timing window. Online rooms use a fixed, slight variation for both players.

A little know-how.

Aim & throw

Tap or drag on the board. The crosshair lifts above your finger on touchscreens; a magnifier reveals the exact point. Press Throw Dart separately. Fine aim buttons make small adjustments. With a keyboard, focus the board and use arrows, hold Shift for smaller steps, Enter to throw, or Escape to cancel.

301 & 501

Take turns throwing up to three darts. Subtract each hit from your score and reach exactly zero. Doubles are the thin outer ring; trebles are the thin inner ring. Outer bull is 25; inner bull is 50 and counts as a double.

Double In requires a double to begin; that dart counts. Double Out requires a double to finish. Under Double Out, overshooting, leaving one, or reaching zero without a double busts the entire visit: the starting score and opening status are restored. Under Straight Out, leaving one is allowed. Winning or busting ends the visit immediately.

Cricket

Close 20 through 15 and bull with three marks each. Singles count one, doubles two, trebles three. Outer bull counts one, inner bull two. Once you close a target, extra marks earn its face value while an opponent still has it open. The dart completing closure can also score. Once everyone closes it, it is dead. Close everything and have at least as many points as every opponent to win. There is no round limit.

Practice

Free throwing counts points per visit. Doubles circuit guides you from double 1 through double 20, then inner bull. Bull practice tracks either bull. Checkout practice starts at your selected total, honors the chosen in/out rules, and lets you repeat after finishing.

Matches & saves

Best of 3 means first to two legs, best of 5 first to three, and best of 7 first to four. The starting player rotates each leg. Local games save after every dart. Online seats reconnect using a private token stored on this device; share only the room code. Keep this browser’s site data to retain your seat.

Statistics

Highest visit and points exclude busted visits. Darts still count on a bust. A checkout attempt is any dart thrown when a legal one-dart finish exists, regardless of the intended aim. Cricket marks per round is useful marks divided by darts, times three: useful marks close a target or score points; hits on targets closed by everyone do not count. Statistics remain separate by game and player name. The latest 100 match records are retained.

Installation & detailed guide ↗

By the numbers.

Recent visits

Across the oche.

Private two-player matches. Use the same website address on both devices.

The host chooses the rules. Both players see the same board and scores.