Choose your company. Find your line. Make it count.
Keyboard: A/D position · ←/→ direction · ↑/↓ power · Shift for fine adjustments · Enter to shoot · Escape to cancel. The Shoot button works with Space.
Start touching your outer shooting line within your quadrant. Play clockwise. Partners sit opposite. Tournament singles uses 8 discs each; doubles uses 6 per seat. The opening seat rotates each round.
Opponents present: contact an opposing disc, directly or through friendly discs. No opponents: an involved friendly disc must finish touching or inside the 15 circle, or pocket a 20.
Foul: remove the shooter and involved friendly discs, including new 20s. Untouched discs stay. Pocketed 20s are removed after the shot. Discs touching a scoring boundary receive the lower value; those resting on the outer line are out.
A disc may cross the shooting line and return while still on the surface. Leaving the surface is final: the ditch does not offer bank shots. The virtual ditch traps discs, preventing re-entry or contact with out-of-play pieces.
After all shots stop, count 5/10/15 ring values and banked 20s. Tournament: 2 points for a round win, 1 each for a tie; four rounds, ties allowed. Traditional house format: 12 discs each in singles, cancellation difference toward your target; doubles retains 6 per seat.
The dotted guide shows direction only. The optional blue trajectory uses the actual physics; it is available only for practice and casual traditional local play. A fast disc can cross the central hole without falling in.
Based on World Crokinole Championship finger-play rules, checked September 26, 2026. Physical posture and real-world accidental damage are not simulated.