← Return to GamesBECKNERWEB presents

A SWEET LITTLE ADVENTURE

Candy Land

Follow the colors. Find a little wonder.

Modernized Fan Edition2–4 players · A game of chance
Your journey to the Candy Castle
A winding rainbow path through peppermint trees, gumdrop hills, cupcake houses, a chocolate river, lollipop gardens and a frosted lake to the Candy Castle.

MAKE IT YOUR ADVENTURE

Choose your travelers

Computer travelers draw from exactly the same deck. There are no difficulty levels.

BRING YOUR FRIENDS

A room for your crew

or join your friends

Online play requires the included IIS / SQL Server installation. Local play is always available.

MAKE YOURSELF COMFORTABLE

Sound & display

Sound starts only after you interact. Your preferences are saved on this device.

YOUR POCKET GUIDE

A rainbow, a card, a castle.

♥

One color

Move forward to the next space of that color. A double card takes you to the second matching space.

❄

A special visit

A picture card takes you to its matching pink destination, even when it is behind you.

↗

A sweeter route

Land exactly on an entrance marked ↑ to take Rainbow Trail or Gumdrop Pass automatically.

!

A sticky spot

At ! spaces, keep drawing one card each turn but stay until you draw the escape color: yellow at Gooey Gumdrops, blue at Lollipop Woods, red at Molasses Swamp. Picture cards cannot free you.

Win at the castle. Reach the final purple star space or draw a color card that carries you past it. Pieces may share any space. Empty deck? The discards are shuffled into a fresh draw pile.

Gentle Family Mode: a backward picture card is discarded without moving you or granting another draw. Traps still apply.

Turn order: choose the youngest to start; turns follow the displayed player order. Keyboard: Tab between controls; Enter or Space activates a focused button. Press D to draw when no dialog or text field is active.

Edition, board and credits

Based on Milton Bradley’s 1984 Candy Land rule sheet, product 4700E, published by Hasbro. This original illustrated route has 134 spaces, six pink destinations, two shortcuts, three color-release traps, and a final purple space. It is a newly arranged board, not a reproduction of the commercial board.

64 cards: 8 singles each of red, purple, yellow and blue; 7 singles each of green and orange; 2 doubles of every color; 6 different picture cards. Shuffling uses Fisher–Yates. Deck recycling and automatic shortcut use are documented implementation conventions where the sheet is silent or optional.

Published 1984 rules · 1984 component inventory

Original SVG illustration, gingerbread pieces and music made for this edition. Candy Land and the original character names belong to their respective owner. This fan project is not affiliated with or endorsed by Hasbro.

YOUR FIRST SWEET STEPS

It’s as easy as one, two, sweet.

  1. Find your traveler. Each gingerbread piece wears a different icing symbol.
  2. Press Draw Card. Your traveler moves automatically along the path.
  3. Follow the story. Read the turn message for shortcuts, sticky spots and special visits.

Pink cards can take you backward in Classic mode. First to reach or pass the final purple space wins!

A SWEET VICTORY

TAKE A LITTLE BREATHER

Your adventure is here.