A little strategy. A lucky roll. A friendly rivalry.
Take your place at the table
Winning Moves · 2013 rules
Choose local play or invite friends into a private room. Four marbles per player. All six arms stay in play.
No house rules. Partners can pass and capture each other. Finished partners contribute their turns. Opening ties are rerolled; shortcut travel must exit by your Home-leading star.
Private table
Connected
The host seat stays reserved through disconnects. Matches wait for absent humans; nobody is replaced automatically. Any connected player keeps computer turns running. With nobody connected, the match pauses and resumes on return.
Clockwise play ↻
THE CLASSIC MARBLE GAME · AN ORIGINAL BECKNERWEB IMPLEMENTATION